Sat. Oct 23rd, 2021


GOD OF WAR is superb, offering a stunningly detailed world and a world that is built with a level of detail that makes it wondrous to explore. It also has room to breath, allowing Kratos and Atreus relationship to build into something that can almost rival “The Last Of Us” Joel and Ellie. While a lot has changed for God of War Universe, it still holds the most satisfying and entertaining combat system in Gaming.

Kratos is a man conflicted. Having fled from Sparta after all the deaths and destruction done by his hands, he seeks a quieter peaceful life. The story begins with the funeral of his wife “Faye”, and we follow Kratos and Atreus as they seek to lay her ashes at the highest peaks in all the Realms.

Santa Monica Studio does an impressive job of portraying Kratos inner conflicts, although he speaks little, Atreus does his job of speaking a lot and also complaints about him for speaking less.

Kratos chooses to hide his past as “Ghost of Sparta” from everyone including his son, Atreus which results in his son feeling unwanted, unloved, and unworthy. The Cinematography displays Kratos internal struggle through his facial detail, He’s stern, downright harsh In fact, To Atreus as the boy comes up against the Truth, which makes The story more interesting and makes more to play the game. I sometimes want to just sit, relax and play this game for hours, as I just can’t get enough of it. It makes me feel like I’m addicted to its story making me play it again and again. I sometimes think that making Kratos begging to reveal the truth to Atreus, only for silence might befall the scene. It’s just phenomenal.

The story takes some time to unfold as it is far more slower than the previous God of War Trilogy. Though some fans might not like it, the story is required to give some time, relax and the payoff’s is definitely worth it.

Moving from Greek Mythology to Norse Mythology, God of War makes wonderful uses of materials, bringing in some wonderful characters and creatures that are as entertaining as beautiful they are.

In terms of Performance, high praise for God of War for complete lack of loading screens. As annoying as it gets to see that loading screen and waiting for the game to load, part clever illusion, the team has done an amazing job of maintaining the game’s flow throughout its entirety. If you choose to play for long sittings, you won’t be stuck staring at a scrolling wheel or waiting in a lift, even after dying in combat.

On the combat front, God of War has one of the best in the business. It’s certainly complex and asks an awful lot of the player in terms of the number of buttons you have to push, things you have to consider at any one time, and level of challenge from the enemy, but it’s incredibly rewarding once you get to grips with it.

Kratos has a ‘threat meter’ around him, warning of any impending strikes the player can’t see. It works really well, except when the camera gets a little too close and makes it almost impossible to see all the threats at once, particularly those directly behind you.

You then also have light and heavy attacks, as well as a shield. Timing blocks give you the opportunity to counter, but absorbing too many blows on the shield leaves you wide open to a follow-up attack. Atreus is also on the battlefield, assisting you with arrow strikes at the push of a button, delaying an enemy’s killing blow to save your skin, or simply creating cool combos to finish off the crowd.

When fights flow they are a thing of beauty. Even in challenging encounters, I never felt undone by something beyond my control. On occasion, my weaponry and armour simply weren’t strong enough; in others I was outdone by the better opponent. The level of strategy in play is superb.

There are stats that you have to consider: Runic, Cooldown, Strength, Defence, Vitality, and Luck. Your three pieces of armor (chests, bracers, and waists) which will only improve two or three stats, so choosing the right one is very important.

There are certain types of boss fights that include the same type of enemy, and all requiring the same way to defeat, which is disappointing. God of War (Greek Mythology, Trilogy) was all about fighting bosses larger-than-life, but here they are a sideshow.

Talking about the conclusion since this could be a start of another trilogy, I think the God of War had a satisfying, little emotional ending. Since, there are plenty of nods to the Sequel, guess we just have to wait and see what Cory Barlog has in mind.

In terms of Investment, it’s worth noting that God of War is huge. I have spent more than 160 Hours behind this game, managed to complete the whole game 100% more than 5 times at least.

The Side Missions I took are worthwhile, unlocking runes that can improve the armor, a useful special attack for the Leviathan Axe, or maybe Blades of Chaos or just some XP and currency. The main hub of the game, Lake of Nine, was just simply exploring and was worth great rewards.

Rating: 10 out of 10.