THE FOLLOWING REVIEW CONTAINS SPOILERS FOR FAR CRY NEW DAWN
Far Cry New Dawn basically feels the same as Far Cry 5. It doesn’t give any excitement or satisfaction factor. I feel like the review should end here because the game is just the same as Far Cry 5. Far Cry New Dawn boasts many of the same places and faces you’ll remember in Far Cry 5. But now, it’s a different story with the same map, which is a little truncated, but most of Hope County is still recognizable with pink colors everywhere.
Far Cry New Dawn is very much identical to Far Cry 5. By identical, I mean the game menu remains the same for main and side missions. Same identical selection of stashes, outposts, and more. To be honest, I don’t know why they went with the title, New Dawn. There’s nothing new here except for Twins (Mickey and Lou) as I feel even they are boring to fight with at the end of the game. This brings me back to the question, what exactly New Dawn is?
Despite all that, I love Hope County. A big open world which other games seems to find a hard time to reach, and thereafter every few miles, there is an outpost, stashes, side missions, specialists, and so on. It tries to keep you engaged in the game, but it’s just that the environment feels very silent like only you are there alone in the game and no one else. I hope they figure that out in the next Far Cry game.
So, the New Dawn takes place 17 years after the events of Far Cry 5. After a global nuclear catastrophe, that world turns into a post-apocalyptic world. Where there are no laws, survivors struggling to survive, a story which we have heard of it many-many times. Mickey and Lou, the main antagonists of the game, and their cult of Highwaymen don’t do much to make this story feel unique.
New Dawn is smaller, and well balanced compared to Far Cry 5. Everything is basically the same, the antagonists are curious just like Joseph Seed, but in terms of a smaller and balanced manner. I spent the first hour exploring, taking over outposts, collecting all the collectibles, killing Highwaymen and so on.
I first thought this game feels like a DLC, even though it’s a standalone game, it just would be better if it was DLC for Far Cry 5. This game is shorter compared to its prequel. Not like the prequel which is just bigger and boring. It works with New Dawn, you know, smaller not much to address and explore, same map, slightly different story and balanced.
Prosperity, which is the main hub of the game, is upgradeable. In order to upgrade Prosperity, you have to capture outposts which in return will give you ethanol. Use that ethanol to upgrade facilities in Prosperity. And not just that, you also require specialists to help you upgrade Prosperity.
If you are anxious to get your hands on Level 3 Weapons, you have to upgrade workbench to craft Level 3 weapons. If you want to find locations of hidden resources, upgrade Cartography to Level 3. If you wants Level 3 vehicles, upgrade Garage to Level 3. There is Expeditions facility where you will go to different locations to retrieve packages. There are Guns for hire, yes, it is back, but even these seem a little less clunky this time around. There are a total of 8 Guns for hire.
I enjoyed my time in Hope County. Just like Far Cry 5, what I love about New Dawn isn’t its story or antagonists, but rather the rich, vibrant world that’s been constructed around the bones of that story, a world that is literally begging to be explored.
It’s true that without Far Cry 5, we wouldn’t have Far Cry New Dawn. If you played Far Cry 5, and then didn’t think of playing Far Cry New Dawn, you will feel you missed the expansion.
“FAR CRY NEW DAWN HAD THE CHANCE TO BE WAY BETTER THAN FAR CRY 5, BUT MISSED THE OPPORTUNITY TO BE BETTER”