God of War Ragnarok will end the Norse chapter of Kratos’ mythos-crossing tale, and the reasons behind keeping the story to two parts are both practical and narrative.
In an interview with Youtuber Kaptain Kuba, Cory Barlog explained why the third entry would have meant an even longer wait for a proper payoff. “So there are several reasons. I think one of the most important reasons is, the first game took five years. The second game, I don’t know how long it’s gonna take, but I’m just gonna throw out that it’s gonna take close to a similar time, right, to do this. And then if you think, ‘Wow, the third one in that same [length of time],’ we’re talking a span of 15 years of a single story. And I feel like that’s just too stretched out.”
“But beyond that, also as we started to talk about what the story could be, about where [God of War director Eric Williams] really wanted to go, the things that were interesting and exciting for him, I was like, ‘Yeah, I really do think we can do this.’ Because it is centralizing itself always around these characters, and then giving everybody the time that they need. So those were important things, and after that, you really want to make a big splash with something. Not sure what it is, but I think it’ll be great.”
God of War Ragnarok easily becomes one of the most anticipated upcoming games of 2022. When will it release in 2022 we still got no idea. All we can do now is wait for them to showcase more.