Sun. Nov 28th, 2021
Horizon Forbidden west

Horizon Forbidden West skill tree has been redesigned by Guerrilla Games to bring melee and ranged combat together to amplify our playstyle.

In a new blog post,┬álead combat designer Dennis Zopfi said that “one of the focus points that influenced all our combat decisions was increased player choice, and we applied this to everything: melee, weapons, outfits, skills and other new mechanics. We wanted to give players more tools, depth, and dials to play with.”

“In Horizon Zero Dawn, skills were bought and unlocked as you leveled up. While that principle remains in the sequel, we completely redesigned the skill tree with additional tracks and skills; within the skill tree, skills also synergize with those that are either already present on outfits or need to be unlocked on them.”

Dennis Zopfi says to help “bring melee and ranged combat together,” skill Resonator Blast lets Aloy “charge up the spear with melee hits.” When fully powered up, the stored energy can be placed on enemies and followed up with a projectile for a big explosion.

The blog post offers a closer look at the grappling hook and parachute combo shown off in a previous gameplay presentation, and hints at the Spike Thrower, a new “high damage weapon which, when thrown at the right moment, makes it easier to hit larger targets.”